Not making you run from one 'arrow pointing down' to the next, is the strength of this game: it forces you to 'understand' the level, the structure, the 'space' of it. It takes a certain multi-level 'puzzle solving' engagement beyond the modern games precise location icon (including how far you are from it) But, this is also a strength of the game, as I would argue. "Find Grassi in Medical" is not as simple as "go from A to B". What maybe makes it confusing is the (A) cascading nature of the tasks? And (B) the lack of modern game in-game 'icons'. Or, at least, reassures you that you did not miss anything important.ฤก. Maybe there is something that you might find hopefully helpful. I will try to address your 3 key problems - spoiler-free. It is a hard question to answer from one complete stranger to the other on the Internet? But I will try. It speaks highly of you to ask such a question in such a way.
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